AttachComponentToComponent — attach one component to another
Updated 3mo ago
Reference
K2_AttachToComponent. USceneComponent method.
Pins
Inputs
- execute:exec
- self:object
- Parent:object
- SocketName:name
- LocationRule:enum
- RotationRule:enum
- ScaleRule:enum
- bWeldSimulatedBodies:bool
Outputs
- then:exec
- ReturnValue:bool
Function target: K2_AttachToComponent · Node name: Attach Component To Component