Timer with Set Timer by Function Name for repeating actions
Updated 3mo ago
Reference
Pattern: BeginPlay → K2_SetTimer(Self, 'MyFunction', 2.0, true) → store TimerHandle. Stop: ClearAndInvalidateTimerByHandle(TimerHandle). Prefer SetTimerByEvent over FunctionName for type safety. Delay node is simpler for one-shot but only works in Event Graph.