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PatternGold tierUtility

Timer with Set Timer by Function Name for repeating actions

Updated 3mo ago
UE 5.4UE 5.7#timer#delay#repeating

Reference

Pattern: BeginPlay → K2_SetTimer(Self, 'MyFunction', 2.0, true) → store TimerHandle. Stop: ClearAndInvalidateTimerByHandle(TimerHandle). Prefer SetTimerByEvent over FunctionName for type safety. Delay node is simpler for one-shot but only works in Event Graph.