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PatternGold tierEvents

Event Dispatcher: create, bind, and call with custom data

Updated 6mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#dispatcher#delegate#event#bind#call#broadcast

Reference

SETUP: In your BP, create an Event Dispatcher (e.g. 'OnPlayerDied') in the My Blueprint panel. BIND (in another BP): Get reference to actor → Bind Event to OnPlayerDied → connect a Custom Event as the target. CALL (in owning BP): Call OnPlayerDied (appears as a pink node) → this broadcasts to all bound listeners. Key: Event Dispatchers are called with 'Call <DispatcherName>' (not 'Broadcast'). Binding is done via 'Bind Event to <DispatcherName>' which has an 'Event' exec-like pin.