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Node refGold tierGameplay

ApplyRadialDamage — deal area damage in a radius

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#damage#radial#explosion#aoe

Pins

Inputs

  • execute:exec
  • BaseDamage:float
  • Origin:vector
  • DamageRadius:float
  • DamageTypeClass:class
  • IgnoreActors:array
  • DamageCauser:object
  • InstigatedByController:object
  • bDoFullDamage:bool

Outputs

  • then:exec
  • ReturnValue:bool

Function target: ApplyRadialDamage · Node name: Apply Radial Damage