ApplyRadialDamage — deal area damage in a radius
Updated 3mo ago
Pins
Inputs
- execute:exec
- BaseDamage:float
- Origin:vector
- DamageRadius:float
- DamageTypeClass:class
- IgnoreActors:array
- DamageCauser:object
- InstigatedByController:object
- bDoFullDamage:bool
Outputs
- then:exec
- ReturnValue:bool
Function target: ApplyRadialDamage · Node name: Apply Radial Damage