Knowledge base
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Knowledge base
The structure WoalzCraft generates. Paste into the plugin to instantiate as a real Blueprint.
{
"nodes": [
{
"id": "n_tick",
"position": {
"x": 0,
"y": 0
},
"node_type": "EventTick"
},
{
"id": "n_getplayer",
"position": {
"x": 100,
"y": 150
},
"node_type": "CallFunction",
"input_values": {
"PlayerIndex": "0"
},
"function_name": "GetPlayerCharacter"
},
{
"id": "n_playerloc",
"position": {
"x": 300,
"y": 150
},
"node_type": "GetActorLocation"
},
{
"id": "n_myloc",
"position": {
"x": 100,
"y": 300
},
"node_type": "GetActorLocation"
},
{
"id": "n_findlook",
"position": {
"x": 500,
"y": 200
},
"node_type": "CallFunction",
"function_name": "FindLookAtRotation"
},
{
"id": "n_getrot",
"position": {
"x": 300,
"y": 400
},
"node_type": "GetActorRotation"
},
{
"id": "n_rinterp",
"position": {
"x": 700,
"y": 100
},
"node_type": "CallFunction",
"function_name": "RInterpTo"
},
{
"id": "n_getspeed",
"position": {
"x": 500,
"y": 400
},
"node_type": "GetVariable",
"variable_name": "TrackSpeed"
},
{
"id": "n_setrot",
"position": {
"x": 950,
"y": 0
},
"node_type": "SetActorRotation"
}
],
"variables": [
{
"name": "TrackSpeed",
"type": "float",
"default_value": "3.0"
}
],
"components": [
{
"name": "Root",
"type": "SceneComponent",
"is_root": true
},
{
"name": "SpotLight",
"type": "SpotLightComponent",
"parent": "Root"
}
],
"connections": [
{
"to_pin": "execute",
"to_node": "n_setrot",
"from_pin": "then",
"from_node": "n_tick"
},
{
"to_pin": "self",
"to_node": "n_playerloc",
"from_pin": "ReturnValue",
"from_node": "n_getplayer"
},
{
"to_pin": "Start",
"to_node": "n_findlook",
"from_pin": "ReturnValue",
"from_node": "n_myloc"
},
{
"to_pin": "Target",
"to_node": "n_findlook",
"from_pin": "ReturnValue",
"from_node": "n_playerloc"
},
{
"to_pin": "Current",
"to_node": "n_rinterp",
"from_pin": "ReturnValue",
"from_node": "n_getrot"
},
{
"to_pin": "Target",
"to_node": "n_rinterp",
"from_pin": "ReturnValue",
"from_node": "n_findlook"
},
{
"to_pin": "DeltaTime",
"to_node": "n_rinterp",
"from_pin": "Delta Seconds",
"from_node": "n_tick"
},
{
"to_pin": "InterpSpeed",
"to_node": "n_rinterp",
"from_pin": "TrackSpeed",
"from_node": "n_getspeed"
},
{
"to_pin": "NewRotation",
"to_node": "n_setrot",
"from_pin": "ReturnValue",
"from_node": "n_rinterp"
}
],
"parent_class": "Actor",
"blueprint_name": "BP_TrackingSpotlight"
}