Damage number popup floating text in world space
Updated 3mo ago
Reference
Pattern: WBP_DamageNumber widget with TextBlock. On damage dealt: CreateWidget(WBP_DamageNumber) → SetText(Damage amount) → AddToViewport. Tick: ProjectWorldLocationToScreen(DamageLocation + UpOffset) → SetPositionInViewport. Timeline Alpha 0→1 over 1s: SetColorAndOpacity(FadeOut) + move up. OnFinished: RemoveFromParent. Alternative: use WidgetComponent in world space.