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PatternGold tierinheritance

Overriding a function but didn't call the parent version

Updated 2mo ago
UE 5.7#Parent Class#Function#BeginPlay

Reference

Why: When you override a parent function (like BeginPlay or Tick), the parent's logic usually still needs to run. Forgetting to call Parent: <FunctionName> can break initialization.

Fix: In your overridden function, right-click in empty space → search for 'Parent: <FunctionName>' (e.g. Parent: BeginPlay). Add that node. Wire it to the exec input early in your function, before your custom logic.