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PatternGold tierPersistence

Save and load game data with SaveGame class

Updated 3mo ago3 look-ups
UE 5.4UE 5.7#save#load#persistence

Reference

Save: CreateSaveGameObject(MySaveGameClass) → Cast → SET variables → SaveGameToSlot(Object, SlotName, 0). Load: DoesSaveGameExist(SlotName, 0) → Branch → True: LoadGameFromSlot(SlotName, 0) → Cast to MySaveGame → GET variables. Put save/load logic in GameInstance for persistence across levels.