BreakHitResult — decompose hit result structure into components
Updated 3mo ago
Reference
UGameplayStatics::BreakHitResult. Most important outputs: bBlockingHit, ImpactPoint, ImpactNormal, HitActor, HitComponent.
Pins
Inputs
- HitResult:HitResult
Outputs
- bBlockingHit:bool
- bInitialOverlap:bool
- Time:float
- Distance:float
- Location:vector
- ImpactPoint:vector
- Normal:vector
- ImpactNormal:vector
- PhysMat:object
- HitActor:object
- HitComponent:object
- HitBoneName:name
- BoneName:name
- HitItem:int
- ElementIndex:int
- FaceIndex:int
- TraceStart:vector
- TraceEnd:vector
Function target: BreakHitResult · Node name: Break Hit Result