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Node refGold tierCollision

BreakHitResult — decompose hit result structure into components

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#hit#result#decompose#trace

Reference

UGameplayStatics::BreakHitResult. Most important outputs: bBlockingHit, ImpactPoint, ImpactNormal, HitActor, HitComponent.

Pins

Inputs

  • HitResult:HitResult

Outputs

  • bBlockingHit:bool
  • bInitialOverlap:bool
  • Time:float
  • Distance:float
  • Location:vector
  • ImpactPoint:vector
  • Normal:vector
  • ImpactNormal:vector
  • PhysMat:object
  • HitActor:object
  • HitComponent:object
  • HitBoneName:name
  • BoneName:name
  • HitItem:int
  • ElementIndex:int
  • FaceIndex:int
  • TraceStart:vector
  • TraceEnd:vector

Function target: BreakHitResult · Node name: Break Hit Result