Back to search
PatternGold tierEffects

Camera shake on damage feedback for player

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#camera#shake#damage#feedback#impact

Reference

Pattern: On EventAnyDamage → GetPlayerController(0) → GetPlayerCameraManager → StartCameraShake(DamageShakeClass, MapRangeClamped(Damage, 0, 100, 0.3, 1.0)). Create CameraShakeClass as BP extending UCameraShakeBase with RotOscillation and LocOscillation settings.