AddMappingContext — add Enhanced Input mapping context to player
Updated 3mo ago
Reference
Get subsystem: GetSubsystem(UEnhancedInputLocalPlayerSubsystem, GetPlayerController(0)). Call in EventBeginPlay on the Character or PlayerController. Priority: higher number overrides lower number mappings.
Pins
Inputs
None.
Outputs
None.
Function target: UEnhancedInputLocalPlayerSubsystem · Node name: AddMappingContext