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Knowledge base
Pattern: GetPlayerController → GetPlayerViewPoint(outputs Location,Rotation) → GetForwardVector(Rotation) → Multiply_VectorFloat(A=Forward, B=TraceDistance) → Add_VectorVector(A=CameraLocation, B=Offset) → LineTraceByChannel(Start=CameraLocation, End=TraceEnd). GetPlayerViewPoint exec in='execute', exec out='then', outputs: 'Location' (Vector) and 'Rotation' (Rotator).