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PatternGold tierVFX

Niagara particle effect at impact point from line trace

Updated 3mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#niagara#particle#vfx#impact#trace#effect#spawn

Reference

Pattern: LineTraceByChannel → Branch(hit=true) → BreakHitResult → SpawnSystemAtLocation(SystemTemplate=NS_Impact, Location=ImpactPoint, Rotation=MakeRotFromX(ImpactNormal), Scale=(1,1,1), bAutoDestroy=true). Use MakeRotFromX with ImpactNormal to orient effect to surface normal. NS_ prefix is convention for Niagara Systems. SpawnSystemAtLocation is in UNiagaraFunctionLibrary. bAutoDestroy=true means the component cleans itself up after the effect completes.