OpenLevel — load a new level by name
Updated 3mo ago
Reference
bAbsolute=true reloads from scratch. LevelName is the map asset name without path.
Pins
Inputs
None.
Outputs
None.
Function target: GameplayStatics · Node name: OpenLevel
bAbsolute=true reloads from scratch. LevelName is the map asset name without path.
Inputs
None.
Outputs
None.
Function target: GameplayStatics · Node name: OpenLevel