Back to search
PatternGold tierGameplay

Respawn system that moves player to spawn point after death

Updated 3mo ago1 look-ups
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#respawn#death#spawn#checkpoint#restart

Reference

Pattern: On Health<=0 → DisableInput(PC) → PlayMontage(DeathAnim) → Delay(DeathAnimDuration) → GetActorOfClass(PlayerStart) → TeleportTo(SpawnPoint.Location, SpawnPoint.Rotation) → SET Health=MaxHealth → EnableInput(PC). For checkpoint: store last checkpoint location variable, update on overlap with checkpoint triggers.