Respawn system that moves player to spawn point after death
Updated 3mo ago1 look-ups
Reference
Pattern: On Health<=0 → DisableInput(PC) → PlayMontage(DeathAnim) → Delay(DeathAnimDuration) → GetActorOfClass(PlayerStart) → TeleportTo(SpawnPoint.Location, SpawnPoint.Rotation) → SET Health=MaxHealth → EnableInput(PC). For checkpoint: store last checkpoint location variable, update on overlap with checkpoint triggers.