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PatternGold tierasset_resolution

Asset reference points to a Blueprint that no longer exists

Updated 4mo ago
UE 5.7#Asset#Blueprint#Object Reference

Reference

Why: Some node or variable hardcoded a reference to BP_{name}, but that file was deleted or moved. The Asset Registry can't resolve it.

Fix: Either: (a) re-create BP_{name} if accidentally deleted (Content Browser → right-click → Blueprint Class), or (b) update the reference to point at the correct existing Blueprint, or (c) make the reference soft (TSoftObjectPtr) so missing assets don't fail compilation.